This past week at the Ottawa International Animation Festival, we were treated to something extra special. Not only did we get to see a preview screening of Disney’s upcoming short, Inner Workings, but we got to hear the director talk about its inspiration and production, start to finish.
As you may know, Pixar started the trend of releasing shorts before their films. It was a great way to showcase some stellar work that often gets overlooked. Disney has taken a page from the Pixar handbook and saw lots of success with its Frozen short, Frozen Fever, which aired before Cinderella. Inner Workings is slated to debut before their November release of Moana.
Inner Workings is going to take its place among the Disney\Pixar best. It’s a charming little short that nominally stars Paul, but really stars Paul’s brain, and his heart. From the moment he wakes up, we see the interplay between his two most boisterous organs, and the way they direct the others as well. The organs have been properly Disneyfied – they are cute, they are funny, but they are never gross or full of blood and guts. Paul is just a regular guy who’s got to get to work. His brain marches him toward the office while his heart is distracted by the many other tempting options. The pace is jaunty, the jokes are clever, the short is colourful.
Director Leo Matsuda and producer Sean Lurie followed up the screening with an in-depth look at the making of their little film. Matsudo was inspired by the encyclopedias he studied as a child, clear plastic pages holding the nervous system, circulatory system, etc of a man that could be overlaid on a body to see what fit where. Working at Disney as a storyboard artist, Leo along with many others, was invited to an open-pitch, where anyone could present their idea to John Lasseter and one would be chosen for production. Leo wrote his story with those encyclopedia images in mind. Spoiler alert: Leo won. Lurie mentioned that his deadpan pitched coupled with fanciful and humourous drawing really made his presentation stand out.
Matsuda discussed the influence of his Brazilian-Japanese background, the respect he has for the small team who quickly created his vision, the gratitude he feels at seeing his dream realized. We got to see the many iterations characters go through before their definitive look gets locked in, and the “cheats” they use in animation to create a small world as efficiently as possible, and the tiny little details in the drawings that all help to tell the story without words. Fascinating. Wish you could have been there.